Video Link
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- Guest
Video Link
Hej,
"ASS REDRUM" asked me to post the youtube link here because it is too difficult to copy-paste from game chat. I hope it is okay. No hate intended!
Regards,
"Rövardotter"
"ASS REDRUM" asked me to post the youtube link here because it is too difficult to copy-paste from game chat. I hope it is okay. No hate intended!
Regards,
"Rövardotter"
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- User lv5
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Re: Video Link
lel ... Good for you! Learned with refinement. There are those who play often and have not yet learned...
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- User lv5
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Re: Video Link
Hi Rövardotta and welcome
your video made me laugh congratulations for that and congratulations for learning how to unfreeze your teammates
your video made me laugh congratulations for that and congratulations for learning how to unfreeze your teammates
"My ability to concentrate is so short that ... Oh a butterfly !"
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- User lv5
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- User lv5
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Re: Video Link
Good good lolRövardotta wrote: ↑Sun May 29, 2022 13:39 Hej,
"ASS REDRUM" asked me to post the youtube link here because it is too difficult to copy-paste from game chat. I hope it is okay. No hate intended!
Regards,
"Rövardotter"
Now get rocket script and starting running and jumping
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Re: Video Link
this came out of nowhere...great stuff
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Re: Video Link
nice vid welcome!
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- User lv4
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Re: Video Link
Hey! This video so fun! welcome here :>
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Re: Video Link
im so soft on this video
EDIT. Lisa when your newest videos ? waiting for frags on me
EDIT. Lisa when your newest videos ? waiting for frags on me
Camaradas Iks De
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- User lv4
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Re: Video Link
Hüümm i dont know, i have many demos ( ~10 GB xd ) i havent time play all and search nice shoot / or funny moments. And you are stronger then me.oKo*CTHULHU wrote: ↑Wed Jun 01, 2022 16:04 im so soft on this video
EDIT. Lisa when your newest videos ? waiting for frags on me
But a thinking about i make a video with players who play a lot, i look at the community like a lot of people. So maybe everyone should send (whoever wants to) a demo file of what they want to present and then name it in a longer video. A bit similar in style to his own-age video.
Anyway, I have to convert the tracks as well, because WolfcamQL for quake live doesn't display shaders correctly in 1.32.
Must convert many maps to replay with wofcam.
Then I want to throw in the graphics as well, but I have to buy a computer first, because now I'm playing from an old laptop, which runs at a constant 200fps with low graphics, but doesn't have a stable 125 fps under wolfcamQL. And I want to tune the graphics with different non-quake shaders to make them look better.
it's a probing video
This is a test video but i am not happy with it. You can see the fps drops in many places and there are plenty of modes I could add. Also, turning on cg_shadow (dynamic shadows) also drops the fps a lot.
And finally I want to create a normal logo for fps.classico.de in some graphics program. Of course with admin approval
I also want to make a video with an quake 3 analog oscilloscope, quake1 video is on the net, but that would be if it worked, but a lot of the time. I could already display a picture This is my photo ( it's me ) in oscilloscope .-)
The video that inspires me:
In addition to these, I work on the one hand, and other games on the other. _)
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Re: Video Link
as for the wolfcam, unfortunately I cannot comment on it or give any hints, because I am totally green myself. however, I started the preparations for my next "productions" again and soon I should start a separate topic for both beginners and people looking for knowledge on this subject. I would like to create something "media" where everyone who has had contact with the game could use a scrap of information that, of course, I can share. I mean both the basics, the total basics, and what and the things or activities that allow for quite an effective production of a compilation. such an introduction to how I make my videos. until then, until I do something besides recording the demo and converting it to the .video format, I don't want to reveal too much and advise because I am not able to. I know that it takes determination and willingness, which I may miss, and in the blink of an eye I can give up my intentions. I definitely recommend two things, the first is the always active / cl_autorecorddemo 1 command - this command means that your progress will be recorded every time you join the game. if you want to capture a moment from the game, just type / stoprecord - this command stops the recording when you type it into the console and continues recording a new demo. the first command can be entered in the configuration, or in the game and it is saved permanently, the second is best to put in the bind - example / bind f "say / stoprecord" then each of your demos will start during the game when you are not sure about any action, and when you click a key (for example the "f" key, your demo automatically ends the recording and starts a new recording, provided you entered the first command beforehand.
Last edited by oKo*CTHULHU on Wed Jun 01, 2022 19:05, edited 3 times in total.
Camaradas Iks De
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Re: Video Link
Is that your standard screen icon setup ? I am noob how you set it up like thatLisa_Ann wrote: ↑Wed Jun 01, 2022 18:20Hüümm i dont know, i have many demos ( ~10 GB xd ) i havent time play all and search nice shoot / or funny moments. And you are stronger then me.oKo*CTHULHU wrote: ↑Wed Jun 01, 2022 16:04 im so soft on this video
EDIT. Lisa when your newest videos ? waiting for frags on me
But a thinking about i make a video with players who play a lot, i look at the community like a lot of people. So maybe everyone should send (whoever wants to) a demo file of what they want to present and then name it in a longer video. A bit similar in style to his own-age video.
Anyway, I have to convert the tracks as well, because WolfcamQL for quake live doesn't display shaders correctly in 1.32.
Must convert many maps to replay with wofcam.
Then I want to throw in the graphics as well, but I have to buy a computer first, because now I'm playing from an old laptop, which runs at a constant 200fps with low graphics, but doesn't have a stable 125 fps under wolfcamQL. And I want to tune the graphics with different non-quake shaders to make them look better.
it's a probing video
This is a test video but i am not happy with it. You can see the fps drops in many places and there are plenty of modes I could add. Also, turning on cg_shadow (dynamic shadows) also drops the fps a lot.
And finally I want to create a normal logo for fps.classico.de in some graphics program. Of course with admin approval
I also want to make a video with an quake 3 analog oscilloscope, quake1 video is on the net, but that would be if it worked, but a lot of the time. I could already display a picture This is my photo ( it's me ) in oscilloscope .-)
The video that inspires me:
In addition to these, I work on the one hand, and other games on the other. _)
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Re: Video Link
yes, same here, I also have a good laugh when I first saw this topic haha good stuff, welcome to the forum/community.
@lisa sure feel free to make any media for the site/sites/community you want.
@lisa sure feel free to make any media for the site/sites/community you want.
contact: https://contact.fpsclassico.com
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- User lv4
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Re: Video Link
thanks for the advice i will take it i have read about it but i didn't consider it important (a little sometimes i am lazy) but i don't record a demo when there are good scenes when i kill you :XDoKo*CTHULHU wrote: ↑Wed Jun 01, 2022 19:00 as for the wolfcam, unfortunately I cannot comment on it or give any hints, because I am totally green myself. however, I started the preparations for my next "productions" again and soon I should start a separate topic for both beginners and people looking for knowledge on this subject. I would like to create something "media" where everyone who has had contact with the game could use a scrap of information that, of course, I can share. I mean both the basics, the total basics, and what and the things or activities that allow for quite an effective production of a compilation. such an introduction to how I make my videos. until then, until I do something besides recording the demo and converting it to the .video format, I don't want to reveal too much and advise because I am not able to. I know that it takes determination and willingness, which I may miss, and in the blink of an eye I can give up my intentions. I definitely recommend two things, the first is the always active / cl_autorecorddemo 1 command - this command means that your progress will be recorded every time you join the game. if you want to capture a moment from the game, just type / stoprecord - this command stops the recording when you type it into the console and continues recording a new demo. the first command can be entered in the configuration, or in the game and it is saved permanently, the second is best to put in the bind - example / bind f "say / stoprecord" then each of your demos will start during the game when you are not sure about any action, and when you click a key (for example the "f" key, your demo automatically ends the recording and starts a new recording, provided you entered the first command beforehand.
I usually watch your videos and so it looks like you’re a much more experienced player, I’d love to do what you described.
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- User lv4
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Re: Video Link
Yoyo PAc! / ez / haha!
"Is that your standard screen icon setup ? I am noob how you set it up like that"
No, the original image must be converted to such an image stream by an algorithm, this image going out practically as a signal to the oscilloscope.
The monitor is cloned. I found algoritmh on the internet. That name is RGB to scope, And i modified and compiled it.
The source :
"Is that your standard screen icon setup ? I am noob how you set it up like that"
No, the original image must be converted to such an image stream by an algorithm, this image going out practically as a signal to the oscilloscope.
The monitor is cloned. I found algoritmh on the internet. That name is RGB to scope, And i modified and compiled it.
The source :
Code: Select all
Public Class frmMain
Dim bmp As Bitmap
Private Sub buttDoPicDir_Click(sender As System.Object, e As System.EventArgs) Handles buttDoPicDir.Click
Dim NextFile As String = Dir(txtPicDir.Text & "*.png")
Const WWidth = 640, HHeight = 480
Dim newimage As New Bitmap(WWidth, HHeight)
Dim Cnt As Long ', G As Integer, H As Integer
Dim colr As System.Drawing.Color
Do
Cnt = 0
Do
'Dim OrignalImage = Image.FromFile(txtPicDir.Text & NextFile)
'Dim gr As Graphics = Graphics.FromImage(newimage)
Dim bm As Bitmap = Bitmap.FromFile(txtPicDir.Text & NextFile)
For Y = 0 To 255 'OrignalImage.Height
For X = 0 To 255 'OrignalImage.Width
If bm.GetPixel(X, Y).G > 150 Then
colr = Color.FromArgb(255, (Y / 256) * 255, (X / 256) * 255, 255)
If (Cnt \ WWidth) >= HHeight Then GoTo ByeBye
newimage.SetPixel(Cnt Mod WWidth, Cnt \ WWidth, colr)
Cnt += 1
colr = Color.FromArgb(255, (Y / 256) * 255, (X / 256) * 255, 0)
For I = 1 To 15
If (Cnt \ WWidth) >= HHeight Then GoTo ByeBye
newimage.SetPixel(Cnt Mod WWidth, Cnt \ WWidth, colr)
Cnt += 1
Next
End If
Next X
Next Y
Loop Until Cnt > (WWidth * HHeight)
ByeBye:
newimage.Save(txtPicDir.Text & NextFile & ".bmp", System.Drawing.Imaging.ImageFormat.Bmp)
TextBox2.Text += 1
Application.DoEvents()
NextFile = Dir()
Loop Until NextFile = ""
End Sub
End Class