fpsclassico maps/assets guide and summary

User's Guides & Help forum.
PacMan
User lv5
User lv5
Posts: 1171
Joined: Sat Oct 21, 2017 16:09
in-game nick: PacMan.EZ
Location: u.k

Re: fpsclassico maps/assets guide and summary

Post by PacMan »

hudubuduba wrote: Sat Feb 24, 2024 1:27 Links to screenshots
1. https://disk.yandex.ru/i/5YUbpNbXF6u87A
Avatars. The team's yellow and blue colors differ little. All avatars are the same as mine.
2. https://disk.yandex.ru/i/w9Hr5r8lxcGxKQ
Frozen players from different teams look almost the same.
If this is normal, then there are no more questions. I just got used to something different.
And yes. I liked these modules more than regular quake3 because they are faster and have more information.
Thanks and best regards!
Frozen bodies look normal
User avatar
adminless
Site Admin
Site Admin
Posts: 5600
Joined: Thu Nov 03, 2016 19:05
in-game nick: not available
Location: Spain

Re: fpsclassico maps/assets guide and summary

Post by adminless »

yes, that looks normal. probably the only thing you're missing there for some reason is \cg_forceskin 1 to get all green enemies that I assume should differ more. as for the frozen bodies you can probably use the team mark (the triangle on top of the model) to tell them apart.