fpsclassico maps/assets guide and summary

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User lv5
User lv5
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Joined: Sat Oct 21, 2017 16:09
in-game nick: PacMan.EZ
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Re: fpsclassico maps/assets guide and summary

Post by PacMan »

hudubuduba wrote: Sat Feb 24, 2024 1:27 Links to screenshots
1. https://disk.yandex.ru/i/5YUbpNbXF6u87A
Avatars. The team's yellow and blue colors differ little. All avatars are the same as mine.
2. https://disk.yandex.ru/i/w9Hr5r8lxcGxKQ
Frozen players from different teams look almost the same.
If this is normal, then there are no more questions. I just got used to something different.
And yes. I liked these modules more than regular quake3 because they are faster and have more information.
Thanks and best regards!
Frozen bodies look normal
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Re: fpsclassico maps/assets guide and summary

Post by adminless »

yes, that looks normal. probably the only thing you're missing there for some reason is \cg_forceskin 1 to get all green enemies that I assume should differ more. as for the frozen bodies you can probably use the team mark (the triangle on top of the model) to tell them apart.