fpsclassico maps/assets guide and summary

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adminless
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fpsclassico maps/assets guide and summary

Post by adminless »

ok, following this year files update I also create a mini guide here as summary with all the included maps/assets so people can have a better outlook on how they fall on the game structure for reference and better use/individual download.
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Agi
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Re: fpsclassico maps/assets guide and summary

Post by Agi »

All those maps are avaible on server Unfreeze Team fights?
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Re: fpsclassico maps/assets guide and summary

Post by adminless »

most of them I think. that's the full complete list of assets included on the official fpsclasico/UnFreeZe packages for the full complete list of what's installed at the team fights server you can look it up it at this post. in case you're still missing something just let me know and it will be evaluated.
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Re: fpsclassico maps/assets guide and summary

Post by ^ironmonkey »

Is it possible to add pro-q3tourney3?
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Re: fpsclassico maps/assets guide and summary

Post by adminless »

pro-q3tourney3?! never heard of it. if you meant "Hell's Gate Redux" with that, no, again that's a quakelive exclusive remix so can't be added. I can however load that ("Hell's Gate Redux") as we speak at the fpsclasico quakelive server if you want but anyways there's currently 69 top quality popular original custom maps installed at the team fights server, I believe that should be way more than enough. I mean let's be honest here, out of those 69 maps not even half have been loaded just once, let alone mastered. I don't really think that start adding yet even more maps (specially remixes) like that for the sake of it really brings something if not probably just making people confused and putting them away. first I would focus in start by giving some proper play to any of the 69 currently added maps before looking somewhere else.
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Re: fpsclassico maps/assets guide and summary

Post by Agi »

adminless wrote: Tue Jun 29, 2021 22:48 most of them I think. that's the full complete list of assets included on the official fpsclasico/UnFreeZe packages for the full complete list of what's installed at the team fights server you can look it up it at this post. in case you're still missing something just let me know and it will be evaluated.
I ask, because we have decided to organise pickups 2v2, 3v3, 4v4 and 5v5 there and I wanted to be certain, which maps are on Team Fights
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Re: fpsclassico maps/assets guide and summary

Post by adminless »

cool I can confirm you that the list on the linked post (79 maps at the moment, I added a few extra more following this just in case someone didn't find 69 maps a absurd enough value already) is correct and up to date. I just checked it before today.
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Re: fpsclassico maps/assets guide and summary

Post by Agi »

Hello Admin, I have a question, did "Overkill" disappear from map rotation on Glacius?
Last edited by Agi on Sat Nov 13, 2021 13:59, edited 1 time in total.
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Re: fpsclassico maps/assets guide and summary

Post by adminless »

nop, apparently it just happens that there's like 20+ maps loading randomly on the rotation so it does take some time show up (and even so it does when there's a significant amount of players).
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Re: fpsclassico maps/assets guide and summary

Post by Agi »

It's such a shame, it's "everyone's" favourite map