Some players complain that grated floors on bal3dm3 are opaque with high r_picmip setting and this puts them at big disadvantage on this map.
It's quite popular setting so I don't want to see it stopping people from picking the map in tournament.
Here is a pk3 with modified assets where these transparent shaders are given nopicmip keyword, so that it doesn't happen. Would be nice to have these changes somehow incorporated in next unfreeze package.
bal3dm3 improvements
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- User lv4
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bal3dm3 improvements
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Re: bal3dm3 improvements
yes, unfortunately I didn't have the time to test all the custom maps on the package with the provided hardcore settings as I did with the standard ones. sure, nice addition, I'll take it into account for a future edition. for the current edition I already added that password reset patch you had submitted. thanks for the input.
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