UnFreeZe Servers vsp players stats/rank

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onlycape
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Re: UnFreeZe Servers vsp players stats/rank

Post by onlycape »

fernandinho1337 wrote: Fri Nov 03, 2017 14:25
are there any guides out to help the "newbies" - maybe that would be an idea for this forum. there are enough good people who may give guidance on lots of issues ;-)

best regards
Thank you for your advice. Yes, I have read some guides, but, you know, the "secret" is practice, practice and ..... . I come from playing urban terror ctf (I like the strategic component) and q3 has a faster pace, other weapons and other movements.
Twenty years ago, I was playing quake 2 with my friends on lan, and I was a "decent player", but all we were newbies :D .

I agree with you. A guide or a FAQ could be a good idea for the forum. Some players seems dont know the rules of freezetag, others dont know what to do when "see" a cheater, ... . But first, the server needs some reference to the forum (maybe in the scores table or load map screen? ).

Best regards
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

hey hello buddy

long time don't post here too bad I had to put time in other things first hehe

yes, I know, I know that's bad of me one day I would have to write some server documentation (well or just some decent documentation at all) but first I believe that it's more important to finish it before documenting it haha so far sure that's what the forum is supposed to be about for people to help/express each other however it looks like it end up functioning like some kind of ticketing service for the most part hahaha anyways, that's good, but hey overall I believe that most people already know about the forum and if I'm not wrong it does appear on the map change screen (http://forum.unfreeze.xyz) and on the serverinfo page (as well as on the details tab of the legacy gametracker page) so will see how it does with the time. as for add some advertisement for it in the mod in my opinion it doesn't make much sense since to get the mod you have to come here thus you already know about it and then I believe that you don't need any more advertisements about it (I really hate spam with a passion).

ok, now to the business, so finally this player rank went stable and up for its first 10-day cycle hurrah!!! and to celebrate this event I spend some time updating/finishing it and adding some features. finally as it was intended I tuned the accuracy code a bit for more accurate results (you can read more about the accuracy code changes in this post) and I brought accuracy stats into the rank site as you can see in the attached screens, now you have your overall accuracy displayed at the top of your profile and on your stats at any of the games you had finished and much more importantly now on your player profile you also have displayed your top 10 best (highest number of kills) and worst (highest number of deaths) games for a quick check of your most relevant performances and to help you identify what maps you play better or worst, in what situations etc and also a quick simple control feature to keep those notable sporadic cheaters in check.

also the ping samples and relevance has now been improved being the value displayed now much more relevant of that of your actual in-game value. so that's all here for now, I know that it's not the per weapon damage/accuracy stats that you had requested me but well I believe that this is not a priority at this time and there's still other things to do first (like release the final version 1.1 of the client mod, currently my #1 priority at the moment and that I'll be looking forward release it this month be it absolute perfect or not I'll just release what i have this month as v1.1 and if so I'll go for v1.11 if necessary :P) so I'm not promising anything here but that will come (or not) naturally in future revisions/updates of this so far I must say that now overall I'm pretty satisfied with the rank site.

also as a commemoration of this first 10-day rank cycle I attached a screen of the top 40 rank, congrats to all the top players!!! (and to all those non top players for play too :D )

have fun, see you :)
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onlycape
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Re: UnFreeZe Servers vsp players stats/rank

Post by onlycape »

A very good job.

Thank you.
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Re: lags/server freeze

Post by fernandinho1337 »

is it poasible that my stats got deleted for some
reason? :-(
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

hey hi there pal

nope your stats are where they always where, here in your profile :P it just happened that you haven't been active in the last 10 days here. as commented in the first post (I think I'm not gonna exactly re-read it) I believe that to avoid having a irrelevant "endless" list and more it was decided to build just a 10 day cycle active players rank instead, so you got cycled out. anyways not big deal think about that it also works both ways as soon as you start playing for a couple of days you'll get your rank (and a actual current significant one for the current time and players being) back in no time.

see you
your_sister
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stats skill level

Post by your_sister »

Hi Adminless,

I always wondered what the formula of skill level is? As you put it together I guess you would now. I also wonder if this has been adapted to the type of game or not. So does it say something about individual skill purely or are there elements of teambehavior reflected.

Stat could potentially have counter effect on teamplay. I personally use it to see personal weaknesses which I need to overcome. ;)

There are also some specific callouts I do not udnerstand, like "Armor shard", KS, DS. When you can find the time, maybe you could eleborate a little bit.

Thanks in advance

YS
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

hey hello

I did no personally review the skill formula (as well as many of the vsp stats code) yet so it's pretty much what the original author made there so far, nevertheless the actual algorithm has been polished, used and know to work reasonabely good for several years (as I think that is even proven here). that being said to my knowledge (that so far may be not that precisse) the skill rating is for the most part a elo system (i.e. one in where you start with a base skill and from there depending in who you kills you earn points respective to the skill difference, ex: guy with 2000 skill kills guy with 1000 skill earn one 1 point, kills one with 2000 skill earn 2 points, or loses them when killed also respectively, ex. guy with 2000 skill gets killed by random 1000 skill player loses 4 points, killed by 2000 skill player loses 2), I mean that's how I understand that's the idea behind these rating systems.

probably the particular implementation is rather simplified in some manner and definitively what I just wrote as a example is nothing more than just that, a mere example to ilustrate simply the idea behind the elo rating and therefor probably not even correct for the most part (the correct full explanation is on the wikipedia link), so as I understand it is cleary a indiviual rank for the most part (although that's even arguable since your ability to kill and doesn't get killed is highly limited to your teammates/teamplay in some manner here and the balance code in the long run, i.e. 10 days, should even the odds too) and other game factors probably only play a seconday role (which overall I believe is the correct thing for a players rank). also by understanding the nature of the rank system I think is clear to see that the deaths are probably the most important penalizing factor and although amount of time played does obviously affect your score (more time plaed means more chances to make a possitive balance) it doesn't even play a major role.

anyways like I mentioned on other messages I'm gonna be looking forward reviewing/adding some things at the rank here in the "short"/middle term (currently since things were stable I'm backing up/updating my tools, some days then probably if nothing changes some server/client code again for some week/s) and is probable I may look more in detail into this so far by looking at the results overall I believe that the rank already does a good job of implementing this basically (which is the important, the "idea" behind rather than a particular specific formula).

sure no problem, feel free to ask, armor shard as well as any of the other things that appear in the items category in the profiles are the sum of all the items of that type you gathered in the rank cycle (i.e. ten days). armor shards are those small armor pieces you have accross the maps (they usually give 5 or so armor I think most of the time). KS and DS stand for kill streak and death streak respectively (maximun number of consecutive occurences).

that's it, see you
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Re: UnFreeZe Servers vsp players stats/rank

Post by your_sister »

ok, thank for the answer.
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

ok, after almost a season avoiding an update here (hehe) following the migration/update of the servers I'm back with another nice update/review of this new season stats site installment. so to make it cleaner, what was updated is as follows:
  • new updated sites https://unfreeze.fpsclasico.de and https://freefun.fpsclasico.de respectively for the new servers replacing the old "weird" vsp ones, so make sure to update your bookmarks
  • updated/reviewed/tested the stats sties to run on a up to 23 of September of 2018 server and added a small favicon for them that was missing to make them more recognizable on your bookmarks
  • put the stats sites under a layer of ssl (https) as it's virtually a de-facto these days and that due to "improvisations" was missing on the old sites. also overall planned and designed much better this time the whole thing.
  • replaced the redundant efficiency field on the main rank page by the actual accuracy of each player as suggested by onlycape (here)
  • added precise (not a estimation by lookups) real world playing time tracking as well as display of score per minute player metric at each players profile following good old school basic gametracker stats that were missing and hence rendering gametracker totally obsolete
  • increase the sessions accounted for rank on the FreeFUn (former UnFreeZe2) rank from 10 (synced with UnFreeZe) to 75 to yield a more substantial use to the page (probably reviewable on the future depending on the players load)
so to doesn't make it virtually endless and make it easy for you basically that's it with this update this time, I know that it's not the definitive all fixing update and that there's still stuff left (but not that much to be honest, for the most part, frozen time and damage/weapon tracking) but I believe it to be a solid update and a good addition, so check it out and let me know how you see it or if you encounter any problem accessing/displaying the sites on your device's browsers.

finally attached below you have a couple of captures illustrating the most notables changes. and that's it for now, have fun and enjoy :D
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

hey hello again guys

I have good news relating the stats sites :) turns out that finally after so much time figuring this out this morning while working on migrating adminless.ovh web services towards the new fpsclasico.de host (yes, finally) I was debugging the new web server (which already host the rank sites) and nearly by chance I found out that I had miss-installed some java script that it was what was causing that the Easiest Preys/Worst Enemies charts at the players' profile didn't sort out as it should, this is by efficiency, instead of total kills/deaths. I'm actually surprised nobody had reported it hehe as it was kinda lame as it mean that basically the people who always appear on top it was just the ones played the most rather than the real easiest or most challenging foes (i.e. someone who killed 100 times but you killed 1000 times because he play a lot ranked higher than some who you killed 80 times but he killed just 15 which was nonsense) and many other times your worst enemy was at the same time your easiest prey which even more pointless. I always wondered why did it happen as I couldn't really find the error and now hopefully finally it's fixed for real as you can see on the screen attached.

in addition as I reviewed this I also, made some small corrections to the default skin I had just quickly modded at the beginning and merge it with the wide screen so now the sites should display properly on any aspect ratio display from 4:3 to 16:9 and more something that before even with the wide skin was broken for 4k or extra wide screens. consequently this time I removed all the skins as i believe that nobody should use them anymore (if I'm wrong just let me know) and I just left the site default. following with this as a bonus addition I removed all the cookies from the site as you can see noted on the screen too, not that the site was running any shitty cookies anyways, it just had one to save up the "vsp_skin" value across sessions nothing more but since now there's no other skins beside the default one, it can be removed, so the site is now completely "cookieless".

and that's all for now, I think that I can say that now finally I'm fully satisfied with the rank sites, I feel like now they are "complete" and perform as they should.

have fun

ah btw almost forgot, it's likely that for the changes to take effect on your browser you need to clear up the site cache or they will still take some time to show up.
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

ok, I'm back with another good update here. first of all for the guys who asked about the stats algorithm, that was finally answered at this post here so there you have the full explanation behind the original vsp skill algorithm (nothing special as you can see) but note that that's just the original one, from now onward it has been (slightly) modified as the original one was way broken in many ways already.

then coming to the update this time, I think it's kind of a mayor addition, the other day while I was working on some database stuff at the new host came into the stats site and decided to patch the awards stats at the site that were broken from the start and that due schedules and different issues I had never got the chance to pull off so now they have been finally added to the site as you can see on the attached screens.

I believe they are a awesome addition and that they should definitively bring much more depth to the game than just a single artificial skill formula that no matter what it will never suit everybody and every single situation anyways and help make the game not just exclusively only about the top players, there's awards for all kind of players and all kind of skill levels as you can see.

so check them out, I feel they all should be pretty much self explanatory but in case someone have any sort of question or want some further explanations feel free to answer this post. and that's it here, I feel like this definitively should do it here at least for a good long time.

have fun guys
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

well this time reporting that just as final adjustments to the rank site I finally increased the cycle for the UnFreeZe rank from 10 days to 14 (i.e. two whole weeks) in order to homogenize it from day of the week to day of the week as not everybody has the chance of being active (or that active) in week days than on weekends so to avoid variances between start week ranks and end week ranks now every rank will include at least two weekends making it more consistent overall. in addition this will also bring a bunch more of casuals to the rank to complete that second page more or less which is never a bad thing either and so far with the modded formula elos seems consistent so far (peaking at 2400-2500). also for consistence did the same at the FreeFUn rank but here this time decreased the cycle from 75 days to 70 (i.e. ten whole weeks).

and as a bonus feature I added accuracy game to game standard deviation (i.e. in common words, how much your accuracy is statistically expect to vary from game to game usually) at the accuracy rank page to see how precise is everyone's (well that of the 100 first ranked guys) accuracy value across games which can also come quite handy to spot those casual cheaters (i.e. someone may have a average accuracy mean but a statistically abnormal variation). note about this value that it's not the absolute maximum variance (it's the root of the mean of the squares of it instead), it's just how much is expected to vary usually from game to game.

and nothing more by now, I believe that is that, I know that there's still some things left here and there about this rank site and that there's still definitively some stuff to polish and review but for now I think that this rank site finally turned out pretty solid and for everybody.
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tar
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Re: UnFreeZe Servers vsp players stats/rank

Post by tar »

Hi @admin,

there still are some irritating things:

1) What has a K:D weapon ratio to do with weapon accuracy?

Actually, the counts of kills and deaths are put into consideration for the weapon accuracy which is not very logical. In extreme, I could hit all of my rails, get no single kill and die of a rail shot. That would result in a 0% rail accuracy which is just nonsense. Instead, the real single weapon accuracy should be shown - but this is not possible at the moment, I guess?

2) Easiest preys (worst enemies)
Both lists are ordered by actually number of most kills (most deaths). Instead, the K:D ratio should be used here (which is already shown next to it - but it is not ordered by it).
EDIT: Perhaps there should also be used some formula that takes the kills (deaths) into consideration - as in extreme, 1:0 (and 0:1) counts would show a more or less meaningless list. A bit complex, here.
newb.zi (stats · system)
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Re: UnFreeZe Servers vsp players stats/rank

Post by adminless »

elo

1) "Actually, the counts of kills and deaths are put into consideration for the weapon accuracy" ??? no they are not, that column at the players profile I guess that you're asking me about, has nothing to do with accuracy, it just shows the so-called efficiency with the weapon (I mean, it writes eff at the header not acc).

2) "which is already shown next to it - but it is not ordered by it" ??? again, yes they are (or at least they should). that has already been fixed here (as can be seen on the attachment) so I don't know perhaps there's a problem with your browser, may be you could try cleaning its cache and double checking again if they are still unsorted because so far I believe that has been fixed the past month.

ps: it's curious you actually properly answered yourself the first question here in addition you also have the overall accuracy on the "General Stats" and combined at the accuracy award
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tar
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Re: UnFreeZe Servers vsp players stats/rank

Post by tar »

1. I see, so the overall accuracy is actually the only accuracy there. I also thought the "best killer" thing considers accuracy but it considers kills with weapon per game. Alright.

2. Ah, I forgot to allow Javascript. Now, it is ordered.

Thanks.
newb.zi (stats · system)