viewtopic.php?f=14&t=256
but registration password is not coming.
You say that you haven't touched autobalance for months, so maybe the problem is somewhere else.
I'm quake noob and have no idea how it works on (especially) server side, but what I observe is
this phenomenon:
In some games I (with my noob objective performance) perform extremelly well,
e.g. finish on 1st-3rd place. In this "fortune from the server gods" (as I call it) I clearly sense,
how delayed other player's reactions are. In other games (with +/- same players) situation can change
dramatically. I suffer at the end of score table, often being hit before I actually see the opponent.
And the underdogs from last game (actually with similar performance as me) are sudden kings.

So, based on observation, I think that server has some table with randomly generated lags for players,
therefore perceived performance varies greatly, although people play as usual.
So good ping is nice, but actually server decides when it sends fresh packets to client.
This player lag table (if it exists, this is just speculation) seems to be recomputed on every
login/logout of players during game, together with autobalance.
Great players with high value of this server lag, like Zealot or BladeRunner, are also "looking" to be underperforming,
ending in middle of score table (or on top with reasonable score). With little or no server lag,
(or other players heavily lagged) they usually end first with huge score.
Maybe this is known and it's just some server side setting ping balancing, since fair environment
basically can not be achieved on internet, only on LAN. Or maybe custom policy made by you as server admin
for keeping players on server, so that everyone feels like king occasionally

Anyway, combination of this server lag with autobalance is imho not working ok.
Autobalance alone is probably working fine, but I think it does not account for this artificial server lag.
So, if good players on team are lag handicaped (and no login/logout happens for long time) the score
difference can be like 10:1, although teams look balanced.
To solve this is of course huge problem, since this is basically server induced "players performance" on the fly
and to account for it in players autobalance would mean to switch not 1, but 4-5 players on every login/logout,
which would mean chaos - or endless fun.

Anyway, if everything I wrote is total nonsense (as I said, this is based on observation and speculation),
then please just ignore this post. If there is a slight possibility to lower the influence of server,
intentionally introduced lag, please do it.
Thanks and sorry for my english.
Bryndzove halusky