I recently published a web "minigame" (it's just a prototype) that is perfect for testing the mouse and measuring our expertise and reflexes. And it can be useful to warm up before a game.
The graphics are absolutely hardcore, to the taste of the top players .
How to play:
There are 3 play modes: normal, evasion and tracking.
The challenge is shoot to 10 static targets (normal and evasion).
Each objective remains on screen between 0.8 and 1 second. (some players kill me in 0.0 )
The score for each hit varies depending on the distance in pixels to the center of the target and the shooting time in milliseconds.
This is the formula: score = 400 - distance x 2 - time / 10
Each target remains on screen until it is shot down.
The targets are mobile and reacts to our actions.
The score is the same than in normal mode.
- Distance to target center < 5px : +400 points
- Shot time < 400ms : +1000 points (I got this bonus only 1 time)
- Failed shot : -400 points
It's meant to be a form of training to use the lg.
In this test we must hit with the pointer as long as possible (the test ends in 1 minute) on the target.
- Every second we shoot on the target: +10 points
- Every second we fail: -10 points
- Every second we do not shoot: -0.5 points
Here is the link to play: https://jjcapellan.github.io/aimingtest/
The code is open source : https://github.com/jjcapellan/aimingtest
I recommend using Google Chrome to play it (I confess, I've only tested it with this ).
In a next version I will add a tracking test (lg style).
And here is my best result :
Any suggestion is welcome. I hope you like it.
I'm curious to know what scores others do ...