trampampam wrote: ↑Mon Aug 10, 2026 10:16
.WTF!P0rsche?!, thanks for the polite post.
The video clearly shows a team push. I admit — that was a mistake, an emotional one, on my part.
As for the rest — everyone has their own version. I'm not going to prove mine.
Everyone plays on the server. If someone is disruptive — admin bans. If not — the game goes on.
Good luck to everyone.
"If someone is disruptive, admin bans" - what do you suggest? Adminless has a lot work. Just imagine yourself in his places. If you want, create a server without rules. I'm curious what will happen, but I don't think it will last long. Do you want all players to play equally at the same level or what? But how do you do that? is this the right way? i dnk. People are different, with different levels of esports ability, different attitudes toward the game. Some are just having fun (most of them), while others are interested in esports. This is the most united server and players I've seen.
Your skill level is normal (I've seen it).
"As for the rest, everyone has their own version. I'm not going to prove mine." - I don't get it, so how do you regulate relations then

? Telepathy?
situation need information, dude. Not a version, but how it happened, how you perceived it, how you saw it. And look, Add version - Edversion. Come on dude, you can do it, steel balls. Prove that you're a man .
Here's one fact: people themselves created a rule in the game that's not written down anywhere and no one ever voiced it: there are one or two locations on the map that are used as a defensive line for the team that won the previous round and has damaged players. Usually, this location is located where the red armor is, for example. Meanwhile, the other team understands that they need to attack this defense. You see, attacking is always unprofitable, but the players synchronized to create interesting gameplay. What is that if not solidarity? So when someone frag you, deep inside, they're actually sad for you.