UnFreeZe Tournament Summer 2026
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^Walnut*
- User lv4

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Re: UnFreeZe Tournament Summer 2026
I will give you btw final answer about the date for next week fight probably tommorow, Wednesday looking good so far though!
*-=Masin rulezzz=-*
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adminless
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Re: UnFreeZe Tournament Summer 2026
ok no problem, they are already ready for such date and awaiting picks so when you know just tell me. ok, everything done now with today games and YouTube videos just finishing to post them after I write this, ggs. now a few comments about things that got brought this evening. first about the map, I haven't barely talked so far because I believe that by this point it should be well know that everything that's there is there for a reason as can be seen with the picks every week so if something it's played it's people pick it. nothing is forced upon anyone, there's no tie-breaks among other things for that reason as well, the map pool is as large and varied precisely to account for that (i.e. so every team can have sensible choices) and ultimately there's even one map block per game per team so I don't really think that with the current format there should be much to argue about that. in particular just for reference even without the full tournament compete this is the summary of all that has been played so far along with the frequency:
as can be seen there up to 21 maps has so far been played out of 26 in total and two other were selected as well but got blocked, overkill and most notably poq3dm5 that got blocked 100% of the times. that means that only the classic well known solid map phantq3dm1_rev has not been picked yet which clearly shows that (virtually) everything is there for a reason indeed. speaking of which this is probably not the moment but since it was brought apparently the only that has been cast aside is 13excave and 13hell that are pretty two maps that I just dropped there to help any potential team in the pubs to better transition into the tournaments. obviously with teams rated in the 1700+ range such thing is not going to happen so given that they have already ran long enough in the pool and they are just not being played for the next edition I'll probably remove/replace them.
other than that it was also asked about the round limits and servers. about the first I think it should be well known that some two years ago the current two top rated team, ass and dt, encountered in q3dm7 and spend all the game shooting corners and thawing which led to a score of something like 1:1 after some solid 20 minutes which is what led to the introduction of the round limitations. as explained back then and reminded today in-game, there's no such hard round limits like that but simply the game slowly transition from the usual competitive UnFreeZe ruleset to strict clan arena (i.e. team elimination with no pickups) between 3 and 5 minutes of round time in order for it to finish in a sensible amount of time which is more than a generous time. about the server once again remain everyone that there's two available different routes for a reason so before going for a free proxy/vpn or any other random 'solution' that most likely than not, it's gonna break out like five minutes later, always check both routes first in the event of some issues. both servers are available at all times on both routes in the usual ports. and I think that's all for now.
Code: Select all
6 - reqdm5
6 - hub3tourney1
5 - bal3dm3
4 - q3dm14
4 - 7++
3 - teddm1
3 - q3shw14
3 - 6++
2 - storm3tourney1
2 - q3dm8
2 - pro-q3tourney7
2 - pro-dcmap7
2 - bloodcovenant
1 - q3dm7
1 - q3dhw14
1 - pro-q3dm6
1 - pro-q3dm13
1 - nodm9a
1 - goldleaf
1 - focal_p132
1 - charon3dm9other than that it was also asked about the round limits and servers. about the first I think it should be well known that some two years ago the current two top rated team, ass and dt, encountered in q3dm7 and spend all the game shooting corners and thawing which led to a score of something like 1:1 after some solid 20 minutes which is what led to the introduction of the round limitations. as explained back then and reminded today in-game, there's no such hard round limits like that but simply the game slowly transition from the usual competitive UnFreeZe ruleset to strict clan arena (i.e. team elimination with no pickups) between 3 and 5 minutes of round time in order for it to finish in a sensible amount of time which is more than a generous time. about the server once again remain everyone that there's two available different routes for a reason so before going for a free proxy/vpn or any other random 'solution' that most likely than not, it's gonna break out like five minutes later, always check both routes first in the event of some issues. both servers are available at all times on both routes in the usual ports. and I think that's all for now.
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