I doubt that people would rather vote for vq3 maps over glacius maps, given that those could just as well be played on the main servers with higher population... And if there is a low player count (1v1, 2v2, 3v3) and all of those would rather play map A instead of map B, is there any harm done? After all, from what I've observed, there simply aren't any players joining if it's only 1v1 or 2v2. Shouldn't those players be offered the freedom to play a map they prefer, or to vote against maps that aren't fun/don't fit the player count? That could motivate players to stay longer, which could lead to higher chances of more players joining in, while a "weird map" would just hurt the chances of attracting other players, and risk losing those few players that are currently playing.adminless wrote: ↑Thu Jun 25, 2026 20:44 if it would really have a population it could be a option but as a empty server voting would just be used there to either test random maps or simply to load the "good well known maps" and skip all the "weird ones" (i.e. to make it run pretty much as any of the other two servers)
Glacius by default
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KevinKorani
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Re: Glacius by default
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adminless
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Re: Glacius by default
That's one of the reasons why voting was disabled even during the meetings as otherwise the less common/popular maps would be skipped 80+% of the time. The point with glacius is playing something else different not the same popular stuff that it's what's going to be voted and your own answer confirms why voting would be negative for the server. Yes outside of the meetings the best the server did was to host a few casual 1vs1 games here and there but thing is the least you want is that now the server come across as a 1vs1 oriented/dedicated server. Once again that would only alienate any interest people might have in the server. What you want are top unfreeze 4vs4/5vs5 games on top competitive maps, you're not gonna accomplish that by filling it with random 1vs1 games when the rulesets don't even really match such games. Once again as with the true private servers, there's obviously as well a couple of dedicated duel servers with proper rulesets where voting is as well adequately enabled where people that is really interested in that gametype plays on a daily basis and that btw even if the player count is much less they are still significantly more popular than glacius (and where ztn3tourney1/q3dm17 are played like 24/7 btw). glacius it's what it's a top public server just running the best custom maps ever and it's set accordingly. I repeat if it's not working it's not due bad settings, server or anything else it's just because (literaly) people would just full the ffa server before going there. Not trying to be toxic or anything, as I started saying I wish myself the server would be more popular, just telling it the way it's.
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KevinKorani
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Re: Glacius by default
The thing is though, that if the server does have unpopular maps, and the goal is to make Glacius more popular, wouldn't it make more sense to replace those with different maps?
After all, I understand that for the main servers you'd want to have a vq3-only rotation, which limits the choice of maps to pick. But with custom maps we have way more leeway here. Wouldn't it be more beneficial to focus on maps that are actually popular, in an effort to get more players on Glacius?
I appreciate you saying that, and please know that I don't mean any disrespect either. Personally I'm bored of the vq3-only rotation, so I'm glad that we're on the same page that Glacius should have more players.
But I strongly believe that leaving things the way they are is currently the worst we could do to the server (aside from removing the server altogether, of course).
The server is currently in a dead state, so there shouldn't be any harm done with experimenting with new things, implementing what works and reverting changes that don't prove to be beneficial, correct?
And while I agree that changes to the server's structure won't get us from 0 to 100 overnight, I do believe that it at least gives former players another incentive to try a more fresh version of Glacius. I mean, who wouldn't get excited about new content? Who wouldn't want to give Glacius another shot when being informed about a new, open-minded effort to revive the server? Who wouldn't want to return to Glacius when they see that exactly those changes they have requested are being implemented?
Please consider at least testing some changes that are requested by so many players here. We can always gather community feedback about what is mutually perceived as positive or negative, and revert changes that didn't prove to be beneficial.
Thanks!
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adminless
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Re: Glacius by default
fact is glacius was working just fine a few years ago until it stopped doing it. I did not really change a single thing from then what changed was that people just stopped promoting it (i.e. got obviously tired of all the work that takes to make a custom server work). that's all that's wrong with it (i.e. nothing, that's just the way custom private a-like servers work as I explained several times already in this thread) so if you want to make something better for glacius I'd advise you instead to put the time you're putting here in argue with me in actually promoting the server along the community. I can assure you 100% that will have a much higher impact than any sort of server change that I'm not gonna make just for the sake of it. I repeat, the server was doing it for the people, it's not like I changed something and then it stopped working. the server is perfectly fine the way it's so I'm not gonna start changing it for the sake of it. matter of fact, normally (outside of the classic meeting times) it's been a couple of years already since the server even runs a fair share of standard maps for a more balanced play (i.e. the full competitive rotation in the torunaments as-is) yet nobody goes there all the same. that's about the best you can get and now start making 6++/overkill 24/7 which aren't even that good for this specific mod isn't going to add anything. I wish more people would go there as the server is indeed quite good but it works all the same for me if they don't as that just proves for a fact the point I've been making based in 20+ years of running top public Quake III Arena servers that contrary to popular belief and requests custom maps server just do not work like that.
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KevinKorani
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Re: Glacius by default
I never suggested that and I'm puzzled how you got that point at all...
Fact is, I could promote this server as long as I want, but there's nobody playing there, nobody wants to join a dead server, and the very few players that do join the server by occasion won't stay for long, because of the same problems over and over again: either we play some vq3-map (which could be played just as well on the main servers), or we play some variation of it, or people constantly dropping off making it harder for us to somewhat balance the teams, especially given the 1-minute waiting penalty...
Hence I suggested at least trying some changes, but you've made it very clear that you won't do that "just for the sake of it", so going forward I'm not gonna waste anymore time discussing this with you. It's very unfortunate, and quite frankly a bit rude, that you blindly dismiss any argument given by the community by just pulling rank and switching up opinions over and over again (first it was "glacius is somewhat private", then "mapvotes are only effective on private servers", then "mapvotes only work on populated servers and glacius is top-public" -- so what is it?). I've made it clear that I don't mean any disrespect to you at all, so that response is just unfair to me.
That's all I wanted to say. Guess we're stuck with doing nothing at all to the server then, and hoping it gets populated by sheer luck.