Stupid questions
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- User lv5
- Posts: 337
- Joined: Mon May 04, 2020 17:30
- in-game nick: imprecise
- Location: France
Re: Stupid questions
I understand that this may displease some players who use it for tactical purposes, which is why I propose to close access to the metal structure at height by keeping if possible the teleport exit point at this location only on the FreeFun server and to leave things as they are on the main UnFreeZe server...
"My ability to concentrate is so short that ... Oh a butterfly !"
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- User lv5
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- in-game nick: PacMan.EZ
- Location: u.k
Re: Stupid questions
adminless wrote: ↑Wed Nov 06, 2024 11:49 as I see it, I believe that room was created for the quad (that doesn't even spawn in this mode) not for camping there "24/7". once you remove the quad out of that room I don't believe it really serves any real purpose other than unnecessarily drag the fight anymore from can be seen so probably I'll edit it. as usual, I'm not editing it just because one guy asked for it or not editing it because everyone opposes it (even if that were the case), I do it because there's a actual reason and argument for such change (i.e. because the change makes actual sense) not just for popularity.
No it wasn't made just for quad , you would be editing it for one player or a few
Admin I think you what your doing generally, but removing to much from maps because a player like imprecise can't adapt makes nonsense ( no offence imprecise ) if you remove that then put the cupboard back in opp portal
There has has to be something better, why not stop the camping at the mega instead then , as in no resting ledge ?
Anyway let's see , thanks
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- User lv3
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- Joined: Thu Nov 21, 2019 10:17
Re: Stupid questions
Only reason you can use this location like this is because of no self damage in this mod which most other mods don't have, so yeah hiding out there is really stretching mod mechanics to your obvious advantage.
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- User lv4
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Re: Stupid questions
- there could be a timed carnivorous plant in that room in dm11
- I would like to have random fall or explosive traps in all maps
- the player should limp for 10 seconds after got hitting by rocket
- and in maps where there are a lot of corridors, grenades should be self-guided
- also I miss the possibility of flying in the game (instead of RA, there could be a parachute)
- straight railgun is boring, beam could be bendable
- it could be almost dark in some of the rooms
- player Iapetus should be live and walking explosive, when he gets close to someone, he explodes
Just some suggestions
- I would like to have random fall or explosive traps in all maps
- the player should limp for 10 seconds after got hitting by rocket
- and in maps where there are a lot of corridors, grenades should be self-guided
- also I miss the possibility of flying in the game (instead of RA, there could be a parachute)
- straight railgun is boring, beam could be bendable
- it could be almost dark in some of the rooms
- player Iapetus should be live and walking explosive, when he gets close to someone, he explodes
Just some suggestions
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- Site Admin
- Posts: 5784
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- in-game nick: not available
- Location: Spain
Re: Stupid questions
I think that room is not intended to be used for anything else beside the quad is pretty obvious for the single fact that in the normal game it just gets flooded with grenades from all sides as soon as you take it. quite frankly if a round is being lost like 6:1 or something I assume that round is probably done for and camping in a corner 24/7 to try to make out for it comes across more like really a exploit than a valid/meaningful strategy to me. if the spot is really proven to be a issue and abused (as it appears to be the case) then it looks to me like it takes more away from the game than it adds therefor it seems to me like a improvement and the best option just to edit that map in some way (ex. ami suggestions or similar look on point to me) at some point.
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