Quake 3 Server Unfreeze: Ban Cheaters
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Re: Quake 3 Server Unfreeze: Ban Cheaters
well as for the mentioned xangtsung player leading this post I finally decided to take action against him, it was no longer only that he was highly suspected of cheating each time more and more (yeah some shots can be luck but when lucky shots become the norm they stop being luck to be something else) and reported in addition overall he was just being a jerk and messing around with everybody so if we put everything up more as a sum of factors rather than just the most than probable cheating I finally decided to take a action against him.
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Re: Quake 3 Server Unfreeze: Ban Cheaters
well, it was more than annoying, when someone has no forward key binded and you have to run after him EVERY FUCKING TIME, yes. so thanks!
and another one - see attachment.
PS: i just noticed from your answer here that you mentioned in your "PS" that you have not seen the strange shot on minute 14 in my demo. the reason is that this shot can be seen in your demo from the post before
and another one - see attachment.
PS: i just noticed from your answer here that you mentioned in your "PS" that you have not seen the strange shot on minute 14 in my demo. the reason is that this shot can be seen in your demo from the post before

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Re: Quake 3 Server Unfreeze: Ban Cheaters
ok, np, thanks for report, just added now.
about the PS ok I haven't understand you then but anyways I believe that it does no longer matters anymore (since that's already handled) but if you meant about my demo I think that the most notable part is by the last part of the demo when on top of the map he aims and shots perfectly while rocket jumping and in the middle of a fight at someone coming from the jump pad bellow which hit could not even be seen, I believe that you're not gonna find anything clearer than that.
about the PS ok I haven't understand you then but anyways I believe that it does no longer matters anymore (since that's already handled) but if you meant about my demo I think that the most notable part is by the last part of the demo when on top of the map he aims and shots perfectly while rocket jumping and in the middle of a fight at someone coming from the jump pad bellow which hit could not even be seen, I believe that you're not gonna find anything clearer than that.
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Re: Quake 3 Server Unfreeze: Ban Cheaters
ok as a update about this I think that after some weeks it's fair to say that that patch did its job (at least to its extend) and that did no fail more however recently another "somehow" related problem was revealed to me and after spend the last couple of days testing this in local 32 bots rockets only settings in q3dm3 I think that I can say that I finally tracked that down so I double patched that. regarding this I remember being monitoring this and read about people complaining (each time less to be honest), well of course as always, I can not claim 100% that every single rocket launched at the server hit every single time but I can say that for the very biggest part (if not 100%) they do, just know that is very hard to judge the game by "how" you (rather than the server) are seeing it, know that the characters you see on your screen are compensated and on different frame times so it's not a "trivial" observation. as a random control of this I attach you here a sample of a complained target at the server, of course with this I'm not denying the claims that may be five minutes before some rockets may have failed, they could indeed there were still some things left, but for the most part as you can see even if something may fail at some point it was very very rarely. nevertheless, I hope that this now fixes this for good, let me know in case of further problems.adminless wrote: ↑Tue Oct 03, 2017 15:34 oh man that was bad I had heard some things about some damage problems but damages (themself) were fine (and default vq3 btw not as people were saying there) the problem is that the thing in the video (that I didn't know about) is not a damage problem is a game/engine physics bug, anyways I've just applied a small patch for that, I hope that fixes that bizarre problem for now, I just tested it before and rockets explosions seemed much more consistent now, but well not 100% sure yet may be I missed some other thing so still waiting for your feedback.
regarding the rest, well as you said those aren't bug those are "bug" (i.e. exploits). yes I knew about them but I just didn't seriously expect that people would be lame enough as to resort for them as a regular tactic (and btw not that I have real knowledge of them being seriously abused) but well anyways since you wrote me about them and for a better piece of mind in case they would really end up being abused I just addressed them, not big deal so I just removed the kill command since as far as I know is not of use in this mode (afaik only kill usages are in deathmatch pits to spawn faster or in bogus maps beside kamikaze mods), teleporters will no longer interact with frozen bodies (this will case the opposite exploit btw since now people can move bodies to places were they can not unfrozen which was in part the reason of that behavior, anyways, seems lesser than the current one) and doors will no longer close when frozen bodies.
and as a bonus to make the game more fair now frozen players can't spec players of the enemy team.
and also again as a bonus I improved the spectator functionally of the server, now you can follow next/back player in the cycle with the buttons "attack" (by default MOUSE1 and default behavior) and "use item" (default "enter"/"new line") respectively and you can go into "free fly" spec mode at any time of the follow cycle with the "walk" button (by default "shift") and patched the last game exploit I have knowledge of (and that was being seriously abused), now teleporters won't telefrag any more, instead they will place you at a random spawn point (if normal teleport destination would telefrag of course, if it doesn't they will take you to the usual place).
ok, that's it, I believe that that now should finish off with all those game problems (at least so far).
have fun and happy fragging

PS: also as usual very latest patch won't be running in UnFreeZe1 until tomorrow when the server can restart, this is actually running in UnFreeZe2 at the moment (central european night of the 22 of October 2017).
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Re: Quake 3 Server Unfreeze: Ban Cheaters
hi,
since i have got a newer and faster pc now i tested the following:
the 333fps bug works on unfreeze2 so i guess it would work on unfreeze1, too. i dont think it is a cheat and it doesnt give u any advantages but have u considered limiting max fps to below 333 to get rid of that? (if ur pc is fast enough for constant 333 fps and u set com_maxfps to 333 u r able to jump higher and wider).
best regards,
since i have got a newer and faster pc now i tested the following:
the 333fps bug works on unfreeze2 so i guess it would work on unfreeze1, too. i dont think it is a cheat and it doesnt give u any advantages but have u considered limiting max fps to below 333 to get rid of that? (if ur pc is fast enough for constant 333 fps and u set com_maxfps to 333 u r able to jump higher and wider).
best regards,
Last edited by fernandinho1337 on Tue Jan 23, 2024 20:12, edited 1 time in total.
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Re: Quake 3 Server Unfreeze: Ban Cheaters
hey hi there
sorry that I've been busy with other issues and I missed to answer you here hehe ye I know about the different frame rate influences over the game but that should already be addressed by the server (via some fixed physics corrections patches I applied) so I believe that that won't take you too far here and nevertheless it's not such a tremendous problem. other than that there's no much to do since that's how the client physics work (locally on the client) and therefor I can not change them. anyways thanks for pointing it out.
see you
sorry that I've been busy with other issues and I missed to answer you here hehe ye I know about the different frame rate influences over the game but that should already be addressed by the server (via some fixed physics corrections patches I applied) so I believe that that won't take you too far here and nevertheless it's not such a tremendous problem. other than that there's no much to do since that's how the client physics work (locally on the client) and therefor I can not change them. anyways thanks for pointing it out.
see you
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Re: Quake 3 Server Unfreeze: Ban Cheaters
hi there
well i figured that because jumping and stuff is maybe an improvement in movement (just maybe) but when u r in the air longer u r easier to rail and anyways on freeze a lot of ppl rocket jump a lot and stuff so the improvement might not be used. i was just astonished by 333fps bug because i finally got to try it (and throw it into the garbage right afterwards)
best regards
well i figured that because jumping and stuff is maybe an improvement in movement (just maybe) but when u r in the air longer u r easier to rail and anyways on freeze a lot of ppl rocket jump a lot and stuff so the improvement might not be used. i was just astonished by 333fps bug because i finally got to try it (and throw it into the garbage right afterwards)
best regards
Last edited by fernandinho1337 on Tue Jan 23, 2024 20:12, edited 1 time in total.
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Re: Quake 3 Server Unfreeze: Ban Cheaters
spotted another one today... it was around 16/17 p.m. (MET)
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Re: Quake 3 Server Unfreeze: Ban Cheaters
lol rather than a cheater that looked more like some kind of retarded maniac wtf xD ok, just added to the list, thanks for the hard work.
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