Unfortunately the video command crashes ioQ3 until I reduced the resolution (this time to 1420x720) and deactivated s_useopenal in order to record the sound simultaneously. I used cl_aviframerate 50 in order to adjust it to the ioQ3 sound rate (to whatever it is set, but the error went away). The recording took about 50 minutes, therefore I deactivated cg_drawfps (would have been around 20) as well as cg_lagometer (makes no sense when playing a demo). Except r_picmip, all other settings are the ones I actually played the game with (I used 16 instead of 4 - but the admin seems to have changed something that lighting sources block your view, see screenshot).
After recording I had 7 files as *.avi-cointainer with an mpeg like codec as ioQ3 splits them after the file size reaches 2 GB. Just rename them to myvideo1.avi, myvideo2.avi, etc. First, I made the mistake by encoding them separately and trying to merge the encoded parts together afterwards. The result was broken as from part 3 onwards the sound was hearable but the video was corrupt in the merged file. I guess it was due to a different CRF value while automatically encoding in meGUI. Whatever, just merge the parts together before you encode the video in meGUI in one step. Worked quite well, as you can see.
To the game itself. I was lucky sometimes (got some afk frags, here I find it funny that facehugger got them as well and was pissed off as some of his mates was afk) as well as unlucky (got spam killed). You recognize the beginning of zerging behaviours and some players always walk with/behind a mate (I call them walkies, because they behave like a dog). The extreme of this I now experience regularly on Q3DM11 when almost all players are only walking together (full zerg mode) and spam what they can. The depressing exceeds when you get thawn and respawn in the midst of 5 camping players in order to live about 2-3 seconds. Nice one, admin
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)