UnFreeZe Super League 2023 (231214)

UnFreeZe Super League 2023 History - Immortal Clan Champions
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UnFreeZe Super League 2023 (231214)

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stages
  1. First Leg (October/November 2023)
  2. Second Leg (November/December 2023)
  3. Season Results (October/December 2023)
special format and rules
  • best of three 5vs5 fights without off-the-record playing played on a-b-a order without tie-breakers where a is the home team of the fight spread across a full fledged two legged league.
  • the server for the matches will either be fpsclasico.eu:27968 or fpsclassico.com:27970 with both being accessible through fpsclasico.de:27968 and fpsclasico.de:27970 respectively as well. the home team of each match will ultimately chose the server to play unless deemed technically necessary otherwise (i.e. the chosen server is down or impacted in someway by a technical issue).
  • all the maps in a fight must be different with the lower tier choices having preference over the higher tier ones.
  • the pro-q3dm6/6++/bloodcovenant, q3dm7/7++ and pro-q3dm13/nodm9a all count as same map (the respective group of course).
  • each team picks two maps from the respective game map tier posted bellow and will have the ability to blacklist one from each opponent tier.
  • the away team should announce their map picks at least 72 hours before the fight date as to give enough time for the home team to do the same as well as to announce their block at least 48 before the fight date for ultimately the away team to announce their block at least 24 hours before the fight date, missing any deadline will result in the commission (i.e. me) overruling that as well as any of the following deadlines for the fight.
  • additionally the home team has the ability to chose what of their picks to play first (i.e. the third or the first).
  • every player that participates on a fight must ensure to have installed at least any maps announced to be played prior connecting to the server.
  • needless to say normal UnFreeZe rulesets at play and as usual, exploitative gaming and/or just ruining the game in some way can be subject to some kind of penalization to evaluate depending on the offense.
  • unnecessary talking during the fights is not allowed and the players must properly name themselves (i.e. no fake/random nicking).
  • no in-game spectators are allowed, extra players must wait/spec on the respective gtv server or anywhere else where they remain engaged in case of need later on.
  • given the calendar dates then it will become responsibility of the teams to either meet them or come back with another date within a week term, failing to do so and/or to communicate clearly during this period of time will result on the respective team/s being ko'ed.
  • the only accepted way of communication when it concerns the commission (i.e. me) it will be exclusively this fpsclassico forum or the respective fpsclassico adminless email account.
  • all teams must consist of between six players (min) and eight players (max) and be announced and registered in this forum prior the start of the competition for which at least one of them (the representative) must have a registered account in this forum.
  • before registration all teams are subject to a overall fair play balance limit in favor of a more exciting and engaging tournament for everyone involved in fashion with previous editions champions abilities (approx).
  • roster changes during the development of the first leg of the league are not be allowed. up to three changes, however, could be allowed to some extend to determine depending on the circumstances for the second leg.
  • all teams and players names must be "original" (or at least not clearly copies/rip off of something else) and respectful and stay away from any sort of political or social causes. in particular advertisement/spam/mockery nicks are explicitly forbidden.
  • obviously teams aren't going to be micro managed however at the same time it's important to note that everyone registered is expected (i.e. required) to play at some point. in that sense, registered players that at the end of a leg haven't appeared in any (in-record) game will be removed from their respective team which could even lead to team disqualification in the event they end up with less than six players or unable to normally meet dates due lack of sufficient players.
  • the usual fight schedules will be Tuesday, Wednesday, Thursday nights between 20:30-21:30 CET as start times with weekend dates or other dates eventually possible if necessary.
  • although it will be tried to respect the game dynamics during the development of the competition as much as possible, game adjustments/changes can be introduced at any given point if deemed necessary to correct any potential game issues/exploits or if otherwise just found appropriate for a better development.
map tiers (mappack: unfreezeplus_mappack.zip)
  1. Tier 1: hub3tourney1, q3dm7, 6++ or pro-q3dm6, overkill, reqdm5, pro-q3tourney2, q3dm14, pro-q3dm13
  2. Tier 2: q3dm8, storm3tourney1, nodm9a, phantq3dm1_rev, pro-q3tourney7, bloodcovenant, pro-dcmap7, charon3dm9
  3. Tier 3: bal3dm3, 7++, teddm1, goldleaf, 13excave, focal_p132, cpm4a, 13hell
recommendations
  • although there's no explicit installation that will be enforced so people is free to use whatever they see fit it's nevertheless strongly recommenced (virtually required I'd say) to have at least downloaded and installed as well one of the provided full tested packages on this site fpsclasico-client-community-edition.zip (64 bit win/linux/mac pc compatible) and/or ioq3v6-unfreeze-client-v23.5.zip (32 bit win/linux pc compatible) just to be safe.
  • despite how many decades you have played Quake III Arena it's strongly recommended (again virtually required) to have played at least for some days at the well known public servers before join as this might end up significantly differing from what you could have expected it to be.
  • it's strongly recommended (again more than virtually required as it might even end up being actually enforced instead if necessary) that the top elite players split their forces leading their own teams rather than just teaming up together in the same team for a potential easy win so when build your team look forward a balanced and exciting competition not about overpowering the competition as overpowering teams (in one way or another and at some point or another) will not be allowed. nobody wants to lose everything the same way nobody wants to win everything as there's no fun in either of that so keep that in mind when building your team or when joining a team.
  • in case of doubt the generally recommended server under normal circumstances is fpsclassico.com:27970.
  • the rules on this page aren't black and white laws that will blindly be applied just like that and it's as well important to note that it's not possible either to cover and anticipate everything just like that here (or anywhere else) so what it's important is to understand the spirit of the norms rather trying to make a issue out of the language or of how something is redacted as that will probably take you nowhere here in the event of a disagreement.
  • beside competing do not forget to have fun and share the experience with the rest of the participants both in-game as well as off-game.
  • although the fights will be disputed at best of three so in some instances there might not be need (i.e. obligation) to play the third and last game is still nevertheless strongly recommended to play it anyways off-the-record given the case for better play.
  • in case of doubt or anything do not hesitate to make any questions you might have as well provide any feedback you see fit.
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Re: UnFreeZe Super League 2023 (231214)

Post by adminless »

Season (October/December 2023)

official results
  1. Immortal Clan
    • wins: 9 | games +12 | rounds +74 | score: +307 | matches: 10 | rating: 1784.89
  2. oKo Clan
    • wins: 6 | games +1 | rounds +11 | score: -12 | matches: 10 | rating: 1689.78
  3. Team Community
    • wins: 5 | games +5 | rounds +12 | score: +57 | matches: 10 | rating: 1707.07
  4. ASS Clan
    • wins: 5 | games +1 | rounds +47 | score: +184 | matches: 10 | rating: 1577.08
  5. ILM Clan
    • wins: 5 | games +1 | rounds +10 | score: +102 | matches: 10 | rating: 1601.17
  6. Double Trouble
    • wins: 0 | games -20 | rounds -154 | score: -638 | matches: 10 | rating: 1300.48
honors off-the-record fun/casual results
  1. Immortal Clan
    • wins: 9 | games +16 | rounds +87 | score: +377 | matches: 10
  2. oKo Clan
    • wins: 7 | games +6 | rounds +34 | score: +153 | matches: 10
  3. Team Community
    • wins: 5 | games +8 | rounds +21 | score: +118 | matches: 10
  4. ILM Clan
    • wins: 5 | games 0 | rounds +9 | score: +121 | matches: 10
  5. ASS Clan
    • wins: 4 | games 0 | rounds +36 | score: +138 | matches: 10
  6. Double Trouble
    • wins: 0 | games -30 | rounds -187 | score: -907 | matches: 10
team stats (in-record in-game)

Code: Select all

+------+------+------+------+------+------+------+------+------+------+-------+------+-------+------+------+------+------+------+
| team | r/g  | p/g  | k/g  | t/g  | s/g  | d/g  | p/d  | k/d  | t/d  | dg/g  | ds/g | dt/g  | deff | dt/d | acc  | df/g | t/s  |
+------+------+------+------+------+------+------+------+------+------+-------+------+-------+------+------+------+------+------+
| immo | 9.46 | 82.5 | 67.4 | 15.3 | 0.15 | 58.4 | 1.41 | 1.15 | 0.26 | 22117 |   20 | 20470 | 51.9 |  351 | 28.2 | 4.85 | 18.5 |
| oko  | 8.71 | 79.4 | 65.9 | 13.9 | 0.38 | 61.2 | 1.30 | 1.08 | 0.23 | 21887 |   23 | 20870 | 51.2 |  341 | 30.0 | 7.00 | 17.5 |
| ass  | 8.52 | 75.2 | 63.0 | 12.5 | 0.33 | 58.9 | 1.28 | 1.07 | 0.21 | 20951 |   76 | 20001 | 51.2 |  340 | 32.7 | 5.86 | 16.6 |
| ilm  | 8.48 | 85.3 | 69.9 | 15.5 | 0.13 | 63.7 | 1.34 | 1.10 | 0.24 | 23576 |   30 | 21838 | 51.9 |  343 | 25.2 | 5.04 | 18.2 |
| comm | 8.32 | 81.7 | 64.2 | 17.7 | 0.16 | 65.8 | 1.24 | 0.98 | 0.27 | 22221 |   23 | 22264 | 50.0 |  339 | 26.7 | 4.68 | 21.6 |
| *dt* | 2.30 | 45.6 | 35.4 | 10.2 | 0.00 | 62.9 | 0.73 | 0.56 | 0.16 | 13698 |    0 | 20043 | 40.6 |  319 | 22.2 | 1.70 | 22.4 |
+------+------+------+------+------+------+------+------+------+------+-------+------+-------+------+------+------+------+------+
| avg  | 7.77 | 75.8 | 61.6 | 14.4 | 0.19 | 61.8 | 1.23 | 1.00 | 0.23 | 20929 |   28 | 20958 | 50.0 |  339 | 27.6 | 4.88 | 19.0 |
+------+------+------+------+------+------+------+------+------+------+-------+------+-------+------+------+------+------+------+
team = name (acronym) of the team (avg is league average)
r/g = rounds (won) per game
p/g = points (aka score) per game
k/g = kills per game
t/g = thaws per game
s/g = suicides per game
d/g = deaths per game
p/d = points per death (aka score efficiency)
k/d = kills per death (aka efficiency)
t/d = thaws per death (aka thaw efficiency)
dg/g = damage given per game
ds/g = self-damage per game
dt/g = damage taken per game
deff = damage efficiency
dt/d = damage taken per death
acc = accuracy (percentage)
df/g = defends (rewards/"medals") per game
t/s = thaw/score percentage (aka thaw dedication)
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Re: UnFreeZe Super League 2023 (231214)

Post by adminless »

totals (in-record)
  1. Immortal Clan
    • matches: 9:1 (90%) | games: 19:7 (73.1%) | rounds: 246:172 (58.9%) | score: 2146:1839 (53.9%) | ratio: 8.72:10.69 (55.1%)
  2. oKo Clan
    • matches: 6:4 (60%) | games: 12:11 (52.2%) | rounds: 183:172 (51.5%) | score: 1667:1679 (49.8%) | ratio: 9.11:9.76 (51.7%)
  3. Team Community
    • matches: 5:5 (50%) | games: 15:10 (60.0%) | rounds: 208:196 (51.5%) | score: 2043:1986 (50.7%) | ratio: 9.82:10.13 (50.8%)
  4. ASS Clan
    • matches: 5:5 (50%) | games: 12:11 (52.2%) | rounds: 199:152 (56.7%) | score: 1679:1495 (52.9%) | ratio: 8.44:9.83 (53.8%)
  5. ILM Clan
    • matches: 5:5 (50%) | games: 12:11 (52.2%) | rounds: 195:185 (51.3%) | score: 1961:1859 (51.3%) | ratio: 10.6:10.5 (50.0%)
  6. Double Trouble
    • matches: 0:10 (0%) | games: 0:20 (0.0%) | rounds: 46:200 (18.7%) | score: 912:1550 (37.0%) | ratio: 19.83:7.75 (28.1%)
ranking