[cfg] Hitsound / Hitbeep

User's Guides & Help forum.
User avatar
PeterPiper
User lv2
User lv2
Posts: 8
Joined: Tue Oct 19, 2021 3:08

[cfg] Hitsound / Hitbeep

Post by PeterPiper »

Hey, I've already looked through your cfg instructions and searched but haven't found anything.

Hitsound or hitbeep don't work, the sound always stays the same. Does anyone know the command to make the hitsound darker due to the severity of the hits (like CPMA)?

Greetings
User avatar
adminless
Site Admin
Site Admin
Posts: 5899
Joined: Thu Nov 03, 2016 19:05
in-game nick: not available
Location: Spain

Re: [cfg] Hitsound / Hitbeep

Post by adminless »

try with the provided clients I posted on your previous post, they do different hit sounds (tone) based on enemy status afterwards.
User avatar
PeterPiper
User lv2
User lv2
Posts: 8
Joined: Tue Oct 19, 2021 3:08

Re: [cfg] Hitsound / Hitbeep

Post by PeterPiper »

the echo in list works now.. but cg_hitsound 2-3 its the same like 1.
User avatar
adminless
Site Admin
Site Admin
Posts: 5899
Joined: Thu Nov 03, 2016 19:05
in-game nick: not available
Location: Spain

Re: [cfg] Hitsound / Hitbeep

Post by adminless »

yes, that command is not implemented at the time of writing on those files.