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But honestly, Quake 3 and Modern FPSs are just different. Q3 is much more responsive, faster, newer FPSs rely more on tactics and weapon knowledge (e.g. weapon spread). In addition, I feel like Q3's map design is very minimal, which helps with identifying targets faster. Newer FPSs focus a lot on making maps look pretty and it's sometimes hard to see enemies. In terms of multiplayer and hit detection, I would say Q3 is still the most responsive experience and feels the best (ONLY IF YOU HAVE GOOD PING!). Newer games try to make everything fair to everybody, so people with 200+ ping can experience the game as people with 20-60. But that way, if you have low ping, you usually get hit behind walls or die without your shots going off, which is frustrating. That's why I like quake 3, very responsive on good connections. I think it's very comparable to modern games. Sorry if I went off topic again
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