hurrenson wrote: ↑Tue Jan 30, 2018 1:12The cg_nomapsounds i really like! Except now the sound when going into the unfreeze range is also gone.
oh fuck, damn, that wasn't intentional, yes it seems I missed to test that, yes that's a important handicap so I'll patch it in short.
haha I know that's a cut version of the standard rail firing sound from Open Arena (a freeware version of Quake III Arena) and I know it doesn't completely match the quality of sounds produced from commercial studios however I don't find it that bad (I think it should be decent enough haha)

anyways just saying like I said on previous post, sure not big deal, I'll simply add that client variable (probably even with that name haha) in short too and also now thinking about it, yes I know, that's why that sound is sooo long, so yes I kinda believe that most likely I'll make the old one default/standard since it should generally help new people better understand the game and will leave the new short one as the hardcore/recommended one (since is supposed that after not many time your brain will automatically get used to that time and then you'll have less information to process facilitating you process other information and react to it).
hehe on this one I personally disagree with you, I believe that for the most part that's secondary information and therefor it should be accordingly noticeable and the default yellow color in particular was specially bad because it could turn in a situation where if people playing without forced skins (i.e. default cyan-
yellow skins here and as we know for some reason some still do) when in the blue team (i.e. cyan) it could lead to confusion with the enemy team (i.e. yellow then plus yellow over cyan looks terrible) so to avoid that and other possible color collisions that's why a shade of grey was used that in addition it should also look better with the other colors overall. anyways the thing with the graphics is that as with anything that's not a "law" (i.e. hit or doesn't hit, fail or doesn't fail, boot or doesn't boot etc) is always arguable (so that's why i won't even pretend to make a new design beside this kind of slight fixes/minor adjustments because no matter what it will never really do it) and i admit that you have also a point in that the thing shouldn't really be popular (in fact I'm actually surprised that you're somehow missing it) so it's no big deal either, like I said I don't it will revert it back for that reason but it's possible that I simply make pure white (it should stand out as crazy then) or something like that I'll see and I'll just add some option for that soon too,
ok, thanks for feedback, I believe that there's already things enough to patch in this version so I think that before moving into some new code is better to take care of this first then I hope that between today/tomorrow or so I should push a new patch for this latest version with this things. I go for that see you then