This is the typical UnFreeZe game:
It starts more or less relaxed while you really could frag multiple players alone without getting into too much stress. After 3-4 rounds some opponents used the chewing gum tactic by staying near 1 or 2 mates in order to get an advantage over singly attacking players. Thanks to the respawn settings it took the opponent team about 8-9 rounds to went full zerg mode (basically all opponents went to the chewing gum tactic) which makes it way harder to defeat them as they can always thaw their mates while the spared pack can attack further. Highlights are around minute 11:30 and after around minute 13:40 where the whole opponent team is packed together near RA waiting for the attackers. Guess what, my team adopted that tactic as well (which was also forced by that respawn settings after we lose, of course) and I became so bored by it that I went to a way more defensive rail-only mode (which in the end left me with an accuracy of 54 %


Seriously, there is something wrong when you are rewarded by permanently staying behind your fighting mates and frag stealing and simultaneously are instantly punished if you try to attack on your own - getting shot by your mates into 4 opponents who are already waiting for you. Therefore forget the statistics. At least, as long as they do not count damage (not frags!) per playing time (not online time!), for once.