You COMPLETELY missed the point. Again. You lack the proper knowledge about the game to even have this argument. Pointless to argue with you when you just constantly fill in the blanks with your own fantasies and ignore everything that is told to you.adminless wrote: ↑Thu Jun 15, 2023 11:06 I sure noticed that the trajectories differed just as the games do, that was expected, so what? as I see it that's just the way clipping works there (I don't really think that's a "bug" and even if it were, bugs has always been part of the game, you even brought yourself that argument previously about strafing which I did not even bother in talk about) so it's not my fucking fault if the game is broken (according to you) so complain to them then why they haven't fixed it but if you're gonna tell me that it's just not possible to pull off some trick (which I had took your word on that and that's the only you add here so you save me testing time) it's better gonna be or then I'm really gonna be pissed. moreover, I also wrote this plenty of other times already, just copying/imitating qukelive (or something else) it's not even the point of this, but to be honest just after seeing that that's in fact the way the game (quakelive) comes by default (no custom settings, no anything, not even "proper" cfg) I have no doubts anymore about the rampjump settings here.
You are trying so hard for a "gotcha" moment that you posted 3 separate jumps and said they were all the same because you don't even understand the movement mechanics enough to see the differences.
Ruin the duel server however you want. It is already not worth playing on. Just admit that it is your own weird little bullshit mod, stop it from running out of the OSP game folder if its not going to be anywhere near vanilla, and stop saying it is the "intended" or "correct" way to play because you honestly just have zero clue about quake3.