because I don't want people using 125 old school related settings since they are a terrible option
here. 125 was chosen yes because of game physics but also because of the good old school 120hz refresh rate of the crt monitors at the time (early 2000's) but the former does not apply here anymore (corrected physics) and the later is no longer relevant either (typical current relevant pal, i.e. european, refresh rates are 144~200) then in order to better accommodate for these facts a target of 200 fps was chosen when designing the server, in fact using 125 settings here is very likely to cause sync problems like the ones you're describing to some extend (not that bad like yours but at least to some extend).
the client enforced settings at the server are as follow down below, like said anyone can override anything at anytime in his client, but long story short, I can guarantee you that if that doesn't do it change anything of that (I'm referring to the net/physics related settings there) isn't going to provide any better
consistent results.
sever enforced client settings wrote:cg_brasstime 0
cg_marks 0
r_dynamiclight 0
cg_noprojectiletrail 1
cl_punkbuster 0
cl_packetdup 0
cl_maxpackets 100
com_hunkmegs 77
com_maxfps 200
vm_ui 2
vm_cgame 2
the only recommended thing there (again net/physics related) to change in some special situations there are the fps so my advice to you after watch your setup is what i told you, ioq3 1.33 and com_maxfps 100 binded nothing more if that doesn't do it I'm sorry for you but I can tell you with almost total certainty that nothing is going to do it in a
consistent basis which is what I'm talking about (sure yeah like you're saying may be 5 minutes with a low network congestion it does work then with a realistic network it stops doing it or one day with only other premium equipment clients works and the next with realistic clients breaks etc etc you can trust me that in the long run you're just going to be wasting your time by going anywhere outside of the recommendations here).
if the 100 fps thing is too annoying for you (which I understand, I still have to polish a bit the user experience there I know) and you can't get to the stable 200 fps (that I guess) I believe that you could give a try at using ioq3 1.33 (intel at your case) and then running the game at a resolution of 2064x864 instead without any filters in your graphics drivers (i.e. anti-aliasing, anisotropic, mipmap etc). example:
Code: Select all
\r_displayrefresh 100
\r_swapinterval 0
\r_mode -1
\r_customheight 2064
\r_customwidth 864
\vid_restart
the server will set the rest for you and those will stay in your cfg (so you won't need to retype them) and I believe that that should do it for you.